Summary
Additional Information
Work History
Education
Skills
Software
Work Availability
Timeline
Hobbies
Hi, I’m

Bárbara Alves

Lighting Artist | Unreal Artist

Summary

I am a passionate and creative artist with 13 years of experience, my start was in architecture visualization (Archviz) where I develop my main experience as a lighter. My knowledge came from the base of an artist starting and progressing over time, making a 3d model, open uv, texturing, lighting, optimization and performance. After years my concern for the team became part of my work, and I learned the importance of the client and the respect for keeping a team motivated in moments of difficult and happy moments, I never was a main leader of a team but I have on me this sense of empathy.

Additional Information

Additional Information

PORTFOLIO

Artstation: https://www.artstation.com/babialves
Behance: www.behance.net/barbaracostaalves
Finland Portfolio (Archviz): http://bit.ly/PortfolioEuropeBárbaraAlves
Music Video: www.youtube.com/watch?v=G88J4i0W8yM
Linkedin: www.linkedin.com/in/barbaracostaalves/

Work History

Daedalic Entertainment GmbH
Belo Horizonte - Minas Gerais

Lighting Artist
03.2023 - 07.2023

Job overview

  • The Lord of the Rings: Gollum
  • Re-lighting scenes: Main Menu | Sewers Route |Execution Chamber
  • Guide Lighting Documentation for the no announced title (Unreal Engine 5)
  • Playtesting


IM Designs (Group Of Inter Bank)
Belo Horizonte - Minas Gerais

Lighting Artist (VR - VP) - WebGL | 3D Generalist
04.2021 - 03.2023

Job overview

  • Of the team: helped keep the team motivated and focused on the job, - VR | WebGL Lighting (PlayCanvas) - Lighting for Virtual Production (VP)
  • Build Scenes, shaders and lighting for VP (Unreal Aximmetry and Unreal 5)
  • Level optimization for VR and WebGL
  • Lighting level setups UE4 for VR
  • Lighting level setups for WebGL Lighting (PlayCanvas)
  • Light bake in Blender or 3ds Max for WebGL
  • Responsibilities: Level Designer and Generalist - 1st Year
  • Development and creation of scenarios for VR in Quest and HTC VIVE
  • Making scene composition (internal and external scenarios) and matching the mood requested by the Art Director and Architecture team
  • Creating static images and cinematic according to the mood of the project or the Art Director
  • Create bake textures, trim sheet textures, model 3d assets when necessary, and optimize 3D assets
  • Create levels for Enterprise products based on real-time rendering using modular kits to design visually appealing and useful places that follow product design rules
  • Focus on optimizing and visual quality of levels.

ZOAN Oy
Belo Horizonte - Minas Gerais

Environment Artist - Lighting Artist
09.2017 - 03.2021

Job overview

  • Second Lead of the team: consulting the lead with my previous experience (1 year)
  • Developing a pipeline for material and lighting setup on Unreal Engine 4, Blender, and 3ds Max for photorealistic scenes for the real estate area
  • Creating High-quality architectural renders/360 pictures/video footage using Unreal Engine 4
  • Modelling and texturing environments with high optimization for good performance in-game
  • Optimizing models, UVs, materials, and scenes, inside UE4
  • Using Blender and 3Ds Max for modelling
  • Creating tileable textures
  • Developing shaders inside UE4
  • Making scene composition and matching the mood requested by the Art Director
  • Creating cinematic according to the mood of the project or the Art Director
  • Architectural modelling of scenarios and hard surfaces
  • Composition of internal and external scenarios
  • Organize general workflow for architectural visualization using real-time technologies with Unreal Engine 4
  • Finland Portfolio (Archviz) http://bit.ly/PortfolioEuropeBárbaraAlves

Dávila Arquitetura e Engenharia
Belo Horizonte - Minas Gerais

Lighting Artist | Environment Artist
10.2012 - 04.2015

Job overview

I was responsible for organizing and optimizing the files that came from Sketchup in 3DsMax, applying textures, cameras and generating static images and doing the post-production in Photoshop.

Arte Digital
Belo Horizonte - Minas Gerais

3D Generalist
01.2011 - 04.2012

Job overview

I was responsible for modeling in 3DsMax, creating decorations, applying textures and cameras, and generating still images.

Ordem Graça E Miséricordia

Kitchen Assistant | Architect
01.2015 - Current

Job overview

  • Construction team (Uruguay and Brazil)
  • Dog shelter team of dogs rescued from the street (Brazil)
  • Missionary work in favelas in the city of Belo Horizonte (Brazil)
  • Missionary work in Brumadinho with rescue animals from the dam rupture (Brazil)

Lighting In Game Ltda
Belo Horizonte - Minas Gerais

Freelancer
01.2011 - Current

Job overview

  • Lighting in Game is the company I started to provide freelance services:
  • Preconvision - Environment Consultants | PreConVision Limited
  • Cinematic walkthrough developed in Unreal Engine 4 (Citröen Site in London)
  • Responsibilities: This work was made in partnership with a friend, my responsibilities were to make a 3d modelling for the internal building, build scene, assemble the levels, decoration, lighting and setup up the camera for the walkthrough.
  • Consulting: Video music development on Unreal 5
    Company Graco Films
    Country: Mexico
    Responsibilities: Consulting about the best practice for working with Unreal 4 and 5 to produce a music video
  • Music Video - Environment Artist | Cinematic Artist
    Carol Boaventura: https://www.youtube.com/watch?v=G88J4i0W8yM
    February - April 2021: it was produced one music video for the Brazilian singer Carol Boaventura, the song is called “Nasce Uma
    Estrela''. Collaborating with the Character Artist Lucas Leme, Supervisor and Lighting Pedro Mameluque and cinematic, Art
    Director Tainá Castro, I was responsible build scenes, lighting, and cinematic. We created the music video using UE4 dynamic
    light with cartoon effects.

Education

Centro Universitário De Belo Horizonte
Belo Horizonte - Minas Gerais - Brazil

Associate of Applied Science from Architecture And Urban Planner
01.2005 - 12.2011

University Overview

Bench Park School
São Paulo - Brazil

from 3D Artist
08.2023 - Current

University Overview

There are more than 150 lessons that will teach: Modeling, UVs, Texturing, Scenarios, Characters, Lookdev, Packshots, as well as the famous 3D Market lessons that cover topics such as Values, Charging in Dollars, Invoices and Goals for your life through 3D.
Maya (Arnold/Redshift), Blender, Zbrush, Substance Painter.
Modeules:

Beginner in 3D | Complete Asset | Environment cartoon | Packshot | 3D Market | Character Modeling | Character Lookdev | Blender in practice | Rigging

EAC Personnalité
São Paulo, SP - Brazil

from English Studies
07.2021 - 03.2022

University Overview

École Ágora
Lausanne, Canton Du Vaud - Switzerland

from French Studies
04.2012 - 08.2012

University Overview

Skills

    Flexible and Adaptable

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Software

Unreal Engine

Blender

Maya

3DsMax

Substance Painter

Davinci Resolve

Nuke

Monday, Click Up, Jira, Confluence

Perforce and Tortoise

Availability
See my work availability
Not Available
Available
monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Timeline

Bench Park School
from 3D Artist
08.2023 - Current
Lighting Artist
Daedalic Entertainment GmbH
03.2023 - 07.2023
EAC Personnalité
from English Studies
07.2021 - 03.2022
Lighting Artist (VR - VP) - WebGL | 3D Generalist
IM Designs (Group Of Inter Bank)
04.2021 - 03.2023
Environment Artist - Lighting Artist
ZOAN Oy
09.2017 - 03.2021
Kitchen Assistant | Architect
Ordem Graça E Miséricordia
01.2015 - Current
Lighting Artist | Environment Artist
Dávila Arquitetura e Engenharia
10.2012 - 04.2015
École Ágora
from French Studies
04.2012 - 08.2012
Freelancer
Lighting In Game Ltda
01.2011 - Current
3D Generalist
Arte Digital
01.2011 - 04.2012
Centro Universitário De Belo Horizonte
Associate of Applied Science from Architecture And Urban Planner
01.2005 - 12.2011

Hobbies

Hobbies

Cycling, Running, Photography and Made Bread and Pizza:

In running and cycling, I have a team of coaches who help me keep my dream of being an athlete. In photography, pizza, and bread, I take some online courses or tutorials to improve my techniques.

Bárbara AlvesLighting Artist | Unreal Artist