Accomplished 3D Modeler with a proven track record at ShedOfIdeas, specializing in the transformation of concepts into high-quality assets through Blender and Substance Painter. Known for expertise in asset optimization and high-poly sculpting, contributing to significant efficiency improvements in game production pipelines. Strong collaborative skills ensure project success within tight deadlines.
Hello, my name is Bryan Wesley, I’m 20 years old, and I’m from Brazil. I’ve been working in the games and 3D industry for 3 years, with my journey beginning when I was 13. Since an early age, I’ve been passionate about modeling and game creation, starting with digital sculpting in ZBrush and game development in RPG Maker. Over time, I expanded my knowledge to Blender and Unity, exploring various aspects of design and programming.
I’ve had the opportunity to collaborate with Brazilian game studios, which allowed me to improve my technical skills and optimize my workflow. In 2022, I worked as a programmer on a small card game project, using C# in Unity. In 2023, I joined the Betagames Group studio, where I work as a 3D modeler for assets and props for the game 171. Also in 2023, I had the chance to collaborate with the ShedOfIdeas studio on the development of the game Goldilock One: The Mists of Jakaíra.
I am currently working with both of these studios, which has been essential in helping me improve my knowledge and skills in game asset development. I consider myself an intermediate-level artist who is still finding my place in the industry, learning and evolving with each project.