Summary
Overview
Work History
Education
Skills
Languages
Websites
About me
References
Timeline
Generic

Bryan Wesley

Minas Gerais

Summary

Accomplished 3D Modeler with a proven track record at ShedOfIdeas, specializing in the transformation of concepts into high-quality assets through Blender and Substance Painter. Known for expertise in asset optimization and high-poly sculpting, contributing to significant efficiency improvements in game production pipelines. Strong collaborative skills ensure project success within tight deadlines.

Overview

2
2
years of professional experience

Work History

3D Modeler

ShedOfIdeas
12.2023 - Current
  • Designed character clothing, including modeling, high-poly sculpting, retopology, UV unwrapping, and texturing
  • Designed detailed models, transforming concepts into finalized versions.
  • Generated normal maps from high resolution meshes in order to add additional detail without increasing polygon count significantly.
  • Built texture maps from scratch using Substance Painter.
  • Developed high-quality, efficient 3D assets utilizing Blender, Zbrush, Substance Painter and other software.
  • Collaborated with a team to ensure that all assets met project requirements within established deadlines.
  • Optimized 3D models for real-time rendering in gaming engines.
  • Created low polygon meshes from high resolution sculpts using retopology techniques.
  • Prepared and unwrapped UV maps for texture application.
  • Created 3D sculpts and assets that met artistic standards of clients.
  • Developed detailed 3D models from conceptual sketches and specifications.

3D Modeler

Betagames Group
São Paulo
07.2023 - Current
  • Designed and constructed detailed assets, urban structures, and natural elements.
  • Designed high-quality textures and scalable LODs to improve rendering efficiency.
  • Enhanced virtual environment by incorporating high-quality elements.
  • Generated normal maps from high resolution meshes in order to add additional detail without increasing polygon count significantly.
  • Modified existing models by adding and removing polygons, adjusting UVs, optimizing material channels, as needed per project specifications.
  • Built texture maps from scratch using Adobe Photoshop or Substance Painter.
  • Developed high-quality, efficient 3D assets utilizing Blender, SpeedTree, Substance Painter, Photoshop and other software.
  • Prepared and unwrapped UV maps for texture application.
  • Integrated assets into game engine while maintaining optimization requirements.

Education

Self-taught - 3D art and game development

Skills

  • Blender
  • 3D modeling
  • Texturing techniques
  • Normal map generation
  • Asset optimization
  • Level of detail (LOD)
  • Collaboration skills
  • Project deadlines
  • Creative problem solving
  • Attention to detail
  • Teamwork and collaboration
  • Adaptability and flexibility
  • Creative thinking
  • Quality assurance
  • ZBrush
  • Substance Painter
  • SpeedTree
  • Marvelous Designer
  • Clo3D
  • Character clothing and game asset modeling
  • Retopology
  • High-poly sculpting
  • UV mapping
  • Game production pipelines
  • C# programming
  • Unity

Languages

Portuguese
First Language

About me

Hello, my name is Bryan Wesley, I’m 20 years old, and I’m from Brazil. I’ve been working in the games and 3D industry for 3 years, with my journey beginning when I was 13. Since an early age, I’ve been passionate about modeling and game creation, starting with digital sculpting in ZBrush and game development in RPG Maker. Over time, I expanded my knowledge to Blender and Unity, exploring various aspects of design and programming.

I’ve had the opportunity to collaborate with Brazilian game studios, which allowed me to improve my technical skills and optimize my workflow. In 2022, I worked as a programmer on a small card game project, using C# in Unity. In 2023, I joined the Betagames Group studio, where I work as a 3D modeler for assets and props for the game 171. Also in 2023, I had the chance to collaborate with the ShedOfIdeas studio on the development of the game Goldilock One: The Mists of Jakaíra.

I am currently working with both of these studios, which has been essential in helping me improve my knowledge and skills in game asset development. I consider myself an intermediate-level artist who is still finding my place in the industry, learning and evolving with each project.

References

References available upon request.

Timeline

3D Modeler

ShedOfIdeas
12.2023 - Current

3D Modeler

Betagames Group
07.2023 - Current

Self-taught - 3D art and game development

Bryan Wesley