Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic
Gelson Goes

Gelson Goes

Game Engineer (Unity, Unreal, XR, OpenGL, C#, C++, TypeScript)
Areia Branca

Summary

Pioneering Unity Developer with 6 years of experience in creating appealing game concepts and designs by coordinating with teammates to boost creativity. Accomplished in envisioning and delivering prototypes and completed game content according to specifications. Reliable in continually delivering eye-catching quality projects in high-pressure field. And robust experience in creating games while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations. Robust experience in creating games while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations.

Overview

7
7
years of professional experience
13
13
years of post-secondary education
3
3
Languages

Work History

Game Developer

Goessoft - Indie Game Studio (My Personal Studio)
Areia Branca
2017.02 - Current
  • Used debugging techniques to identify issues with computer code and resolve errors
  • Utilized C# to program logic, rules and AI in various game titles
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience
  • Developed and implemented game levels with in-game mechanics
  • Collaborated with game designers, artists and testers to ensure quality product delivery
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D
  • Improved existing gaming engines and tools for better productivity
  • Cultivated professional working relationships with marketing department, other design personnel and upper management
  • Maintained and troubleshot game performance and system issues to enhance performance

Lead Game VR Programmer

Visual Hawk
Remote
2021.10 - 2023.03
  • Used debugging techniques to identify issues with computer code and resolve errors
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D
  • Debugged and tested game features to support quality assurance requirements
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience
  • Maintained and troubleshot game performance and system issues to enhance performance
  • Developed game-related tools and scripts to facilitate game development
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles
  • Mentored newly hired and junior developers in office and departmental policies and procedures
  • Collaborated with game designers, artists and testers to ensure quality product delivery

Game Engineer

Royal Protocol
Remote
2021.03 - 2021.10
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives
  • Prioritized tasks and carefully managed time to consistently meet delivery dates
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements
  • Conducted regular design reviews throughout game development process
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively

Unity Game Developer

AREM GAMES
Remote
2020.06 - 2021.03
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives
  • Conducted regular design reviews throughout game development process
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product
  • Prioritized tasks and carefully managed time to consistently meet delivery dates
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise

Education

Bachelor of Arts - Game Design

UNP
Mossoró
2019.01 - Current

Associate of Applied Science - Digital Games Technologist

ESTACIO DE SA
Mossoró
2019.06 - 2022.01

Bachelor of Science - Computer Software And Media Applications

UNICESUMAR
Maringá
2017.01 - 2020.11

Associate of Applied Science - Digital Games Programming

SENAC
MOSSORÓ
2015.01 - 2016.12

Skills

Deployment leadership

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Software

C# Programming

Javascript(Typescript) Programming

OpenGL Programming

C++ Programming

Timeline

Lead Game VR Programmer

Visual Hawk
2021.10 - 2023.03

Game Engineer

Royal Protocol
2021.03 - 2021.10

Unity Game Developer

AREM GAMES
2020.06 - 2021.03

Associate of Applied Science - Digital Games Technologist

ESTACIO DE SA
2019.06 - 2022.01

Bachelor of Arts - Game Design

UNP
2019.01 - Current

Game Developer

Goessoft - Indie Game Studio (My Personal Studio)
2017.02 - Current

Bachelor of Science - Computer Software And Media Applications

UNICESUMAR
2017.01 - 2020.11

Associate of Applied Science - Digital Games Programming

SENAC
2015.01 - 2016.12
Gelson GoesGame Engineer (Unity, Unreal, XR, OpenGL, C#, C++, TypeScript)