Summary
Overview
Work History
Education
Skills
Languages
Portfolio
Timeline
Generic

Gustavo Henrique Gomes Pinto

São José dos Campos

Summary

Accomplished Unity Game Developer boasting over seven years of game development experience and a proven track record of releasing successful freemium mobile games and a PC game on Steam. Specialized in flexible, scalable code writing, complex game systems implementation, and fostering team collaboration. Seeks a challenging role to further push boundaries in game development and contribute meaningfully to cutting-edge projects.

Overview

7
7
years of professional experience

Work History

Unity Game Developer

MainLeaf
02.2022 - Current
  • Fully remote 3rd party development studio
  • Worked on over 5 game development projects
  • Worked across various teams sizing from 4 to 20 developers
  • Technical Contributions
  • Worked under strict code quality standards following SOLID principles
  • Worked with advanced coding patterns like command pattern, service locator, and event bus
  • Integrated third-party APIs to implement monetization features to freemium mobile products
  • Designed and implemented 3d character customization systems
  • Implemented robust remote configuration tools for game designers
  • Developed networked features for multiplayer games using Photon Fusion
  • Created a physics-based character controller for skateboard controls from scratch
  • Designed and implemented a behavior tree-based AI decision-making system for turn-based combat

Game Developer

SoftwareWA
09.2017 - 02.2022
  • Led the Development of "The Monstrous Frontier"
  • Sole developer for turn-based fantasy city builder
  • Coordinated with external contractors for game art
  • Managed all aspects of the project independently
  • Managed all aspects of the project independently
  • Technical Contributions
  • Developed procedural hex-based map generation
  • Created a robust loot generation system
  • Designed AI for in-game independent actors
  • Implemented complex resource management systems
  • Launch and Release
  • Successfully launched on Steam Early Access after three years of development
  • Mobile Game Development
  • Contributed to the creation of multiple small-scale mobile games for Android and iOS platforms
  • Skills and Lessons Learned
  • Gained experience in managing larger, complex projects
  • Honed skills in independent project management and technical development

Education

Technologist - Game Development

Pontifícia Universidade Católica De Campinas
Campinas, Brazil
07.2017

Skills

  • Unity Engine Expertise
  • C# Programming
  • Code Architecture planning
  • Mobile game development
  • Artificial Intelligence Integration
  • Cross-platform Development
  • Shader Programming
  • Multiplayer Networking
  • Physics-based Simulations
  • Game Monetization Strategies
  • Game Design Principles
  • Level Design

Languages

English
Bilingual or Proficient (C2)
Portuguese
Bilingual or Proficient (C2)
Spanish
Intermediate (B1)

Portfolio

The Monstrous Frontier - (PC/Steam) - SoftwareWA

Turn-based city builder game on PC with a fantasy theme and light rpg mechanics.

Contributions: Sole developer responsible for designing and implementing innovative features like procedural hex map generation, a robust loot system, and AI for adventurers.

Project Link: https://store.steampowered.com/app/1803620/The_Monstrous_Frontier/


Mobile Casual Game - (Android/IOS) - MainLeaf (Under NDA)

Pet Shop management mobile freemium casual game.

Contributions: Developed and expanded complex gameplay systems, integrated in-app purchasing and login systems with app stores, designed intricate UX interactions.


Multiplayer Trading Card Game - (PC) - MainLeaf (Under NDA)

Multiplayer competitive card collection game with 3D graphics for PC.

Contributions: Coded card game mechanics and interactions, developed multiplayer system and features for online play.


Mobile Shooter Game - (Android/IOS) - MainLeaf (Under NDA)

Description: Engaged in a competitive 5v5 multiplayer third-person shooter on mobile platforms.

Contributions: Implemented dynamic animation systems, character customization features, designed and implemented a multiplayer-compatible skill and class system.


Skateboarding Game - (PC) - MainLeaf (Under NDA)

Physics-based skateboarding game for PC inspired by games like the Tony Hawk and Skate series.

Contributions: Designed and implemented all gameplay features, including a customizable physics-based character controller simulating skateboard movement and interactions.


JRPG Project - (PC) - MainLeaf (Under NDA)

Ambitious JRPG project for PC inspired by games like the Final Fantasy and Honkai series.

Contributions: Developed a complex turn-based combat system, designed and implemented character attribute and status systems, crafted third-person controller and camera systems.

Timeline

Unity Game Developer

MainLeaf
02.2022 - Current

Game Developer

SoftwareWA
09.2017 - 02.2022

Technologist - Game Development

Pontifícia Universidade Católica De Campinas
Gustavo Henrique Gomes Pinto