Summary
Overview
Work History
Education
Skills
Websites
Certification
Languages
Hobbies and Interests
Timeline
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Luciano Lombardi

Summary

12 years working in digital products. Experience in product management, game economy design and business intelligence. Self-perceived strengths: - Leadership skills for creative and technical teams - Independent and fast learner. - Technical oriented: Basic formation on 3D design and motion graphics

Overview

19
19
years of professional experience
1
1
Certification

Work History

Senior Product Manager

Athyna
Buenos Aires, Argentina
12.2023 - Current

Product Manager

Yerbo
03.2022 - 06.2023
  • Multiple hats-wearing in a context of pre product market fit startup
  • Worked on discovery & delivery with founders and engineering team.

Product Manager

Athyna
07.2021 - 03.2022
  • Worked on the development of an MVP platform to provide digital support for existing operations and new products
  • Tech solution and implementation specs definition for development: from business logic to API integrations
  • Handling operational workings of new digital platform with Sales & Customer Success processes
  • Managing partners for new products (SaaS, legal & other services partners such as carbon credits providers).

Product Owner

Rootstrap
07.2019 - 03.2021
  • Part of the strategy team in the agency (Collaborating in customer pipeline & service design)
  • Translating client vision to roadmap on pre-sales and support over life cycle with delivery team
  • Advising on data operations and product management for clients and internal trainings.

BI Business Partner

OLX Group
Buenos Aires, Argentina
03.2018 - 07.2019
  • Point of contact between centralized BI department and different product squads to prioritize and develop new data solutions (aggregated tables, dashboards or tracking modifications)
  • Support of product analysts in data warehouse and overall data governance with global BI team for GDPR concerns, internal tracking tools and 3rd party integrations.

Product BI Analyst

Etermax
Buenos Aires, Argentina
04.2017 - 03.2018
  • Closely working with PO for product monitoring, tracking ownership, AB test definitions and overall BI support for user behavior insights and market potential for new features / backlog prioritization.

Game Producer

Globant
Buenos Aires, Argentina
03.2016 - 03.2017
  • Local producer for Globant dev team working on NHL 17 for EA Vancouver.

Game Designer

Pixowl
Buenos Aires, Argentina
03.2015 - 03.2016
  • Worked on mobile F2P games doing game and economy design
  • Focus on metrics reports to make data-driven decisions regarding balance optimization and upcoming updates & content additions.

Game Economy Designer

Gameloft
Bucharest, Romania
01.2014 - 11.2014
  • Relocated from Argentina to Romania to work as a F2P Designer on the Bucharest studio.

Lead Game Designer

Gameloft
Buenos Aires, Argentina
02.2013 - 12.2013
  • Worked on Game Evolution teams for iOS
  • Creating the updates for two F2P games
  • Feature design with a constant follow up throughout the entire production cycle with local developers, producer and studio manager to lock the scope of each update
  • This scope depends on the requests and KPI goals defined with the external teams consisting in HQ producers, GMM and GED.

Game Designer

Gameloft
Argentina, Buenos Aires
02.2012 - 02.2013
  • I was part of the teams in charge of porting company games from iOS to HTML5 or Windows Phone 8
  • Basic documentation preparation, GDD's and flows, constant communication with devs, local producer and game designers from original title
  • Revising technical certification requirements and platform specifications to smooth the porting process.

Game Analyst

Buenos Aires, Argentina
11.2010 - 01.2012
  • My tasks include the creation of the reports in the local Playtesting department: a document that analyzes in depth the different aspects of the releases in each device, pointing areas that need polishing at the same time than giving our own recommendations about the game mechanics, level design, replay value, graphics, audio and fun factor of the game
  • At the same time, I perform general Playtester activities with the rest of the team, such as benchmarking, timing normal walkthroughs, giving feedback to the producers about difficulty and balance or any special report that each own release may require
  • During the last 6 months I focused on the freemium aspect of such reports, analyzing retention, potential monetization and social aspect for each game: I was in charge of special research that was required to constantly keep up to date the Playtesting team's approach for the reports; both in the technical aspect and the content improvement of the final documents made by the team through trainings and written manuals.

Amateur Designer

Noland Studios
04.2005 - 02.2010
  • Part of the ad-honorem team that currently keep on maintaining the free open-source Argentinian MMORPG 'Argentum Online' which was started back in the year 2000 by Pablo Marquez
  • Over the course of 5 years I helped with the project in several areas such as the Art and Game Design departments, ending up being the link between the whole Development team, coordinating the different tasks that needed to be done in order to maintain the server up and running with as many new features as a small ad-honorem team could provide.

Education

Electronic Arts -

Universidad Nacional de Tres de Febrero
01.2012

Graphic Designer -

Universidad de Buenos Aires / UBA
01.2008

Skills

  • Game Design
  • Video Games
  • Game Development
  • Product Launches
  • Product Roadmaps
  • Strategic Planning
  • Product Development

Certification

  • A Beginner's Guide to Irrational Behavior
  • EdX Verified Certificate for Excel for Data Analysis and Visualization

Languages

English
Spanish

Hobbies and Interests

  • Technology-assisted education
  • Science Fiction
  • Psychology
  • Open source projects
  • Dogs

Timeline

Senior Product Manager

Athyna
12.2023 - Current

Product Manager

Yerbo
03.2022 - 06.2023

Product Manager

Athyna
07.2021 - 03.2022

Product Owner

Rootstrap
07.2019 - 03.2021

BI Business Partner

OLX Group
03.2018 - 07.2019

Product BI Analyst

Etermax
04.2017 - 03.2018

Game Producer

Globant
03.2016 - 03.2017

Game Designer

Pixowl
03.2015 - 03.2016

Game Economy Designer

Gameloft
01.2014 - 11.2014

Lead Game Designer

Gameloft
02.2013 - 12.2013

Game Designer

Gameloft
02.2012 - 02.2013

Game Analyst

11.2010 - 01.2012

Amateur Designer

Noland Studios
04.2005 - 02.2010

Electronic Arts -

Universidad Nacional de Tres de Febrero

Graphic Designer -

Universidad de Buenos Aires / UBA
Luciano Lombardi