Creative Level Designer with an eye for engaging, interactive experiences. A dedicated professional with more than 4 years of experience doing levels, prototypes for various gameplay mechanics and managing a team.
Overview
4
4
years of professional experience
Work History
Lead Level Designer
Big Moxi Games
09.2020 - Current
I've been working as Lead Level Designer helping and guiding the level design team with feedbacks and approvals, I'd wrote documents of level design metrics and it's current workflow, also have done the entire process from the 2D sketch layout, greyboxing, props lists, prototypes, playground maps to Game designers balance and test mechanics.
I've been constantly providing directions and feedback to environment team to keep the design sight
In this job I've interacted directly with several customers/directors/companies and their needs.
Have worked in many projects with different genres and scopes.
3D Artist
Big Moxi Games
11.2019 - 09.2020
Started the journey as 3D artist, did many 3D models to Big Moxi Games using the actual 3D workflow, ZBrush, 3ds Max, Substance Painter and Marmoset toolbag.
Education
Bachelor of Game Development - Game Design, Art And Programming